VR-tillary for the Gear VR 2016 (Unity 5.x)
This project was designed and built for our Evangelism team to show off VR on mobile devices. We designed this project to be lightweight, but still look “high end”. It also demonstrates optimization to run at high frame-rates on a Gear VR. It’s built to be assembled by students in a workshop environment, so everything is modular and modifiable. All of the controls are based on “gaze” and single input.
VR-tillary for Gear VR
PROJECT CONTENT CREDITS:
Beau Folsom | Andrew Maneri | Donnavon Webb | Bradley Weires