ABOUT Beau Folsom
As Director of the Creative Content Studio (CCS)
at Unity Technologies, I spent the last five (plus) years designing and building creative content for emergent technologies using the Unity engine. Along the way I explored photogrammetry, authoring physically based materials, real-time "GI" lighting, and streamlining the AAA art pipeline for use in high end mobile devices and VR.
My team worked directly with Unity's strategic partners. I've designed and delivered demo content , as well as consulted for many companies for Unity; among them are Qualcomm, Samsung, Nvidia, Microsoft, Valve, JPL/Nasa and more...
I've also designed and created VR and AR content for more than two years on a range of platforms and HMDs; My team has been actively prototyping various VR locomotion techniques while formulating a design language and development processes for immersive 360 experiences.
Prior to Unity, I worked as Art Director, Art Manager, Senior Artist and other creative and management roles at companies such as Realtime Worlds, Zombie Studios, Midway Games (Surreal Software), Electronic Arts and Squaresoft.