top of page

Shepherd AR/VR

Shepherd VR/AR 2015 (Unity 5.x)

​

At Unite 2015 in Boston, our team presented a cross platform VR/AR project that showed the Unity editor deploying the same project to PC, Oculus, and Microsoft Hololens, live on stage during the Keynote.

​

This was the first time Unity was shown running a project for both VR and AR in the same breath. This project was put together under an extremely tight deadline and platform constraints; we had just six weeks to produce a design and complete art, code, animation, and sound.

The time stamp in the video link is not reading properly.

Please jump to 31:35 to see this project. 

PROJECT CONTENT CREDITS: 

Beau FolsomCraig Blum | Pete Moss | Andrew Maneri | Omz Velasco | Donnavon Webb | Derek Shiu

bottom of page