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Shepherd AR/VR
Shepherd VR/AR 2015 (Unity 5.x)
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At Unite 2015 in Boston, our team presented a cross platform VR/AR project that showed the Unity editor deploying the same project to PC, Oculus, and Microsoft Hololens, live on stage during the Keynote.
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This was the first time Unity was shown running a project for both VR and AR in the same breath. This project was put together under an extremely tight deadline and platform constraints; we had just six weeks to produce a design and complete art, code, animation, and sound.
The time stamp in the video link is not reading properly.
Please jump to 31:35 to see this project.
PROJECT CONTENT CREDITS:
Beau Folsom | Craig Blum | Pete Moss | Andrew Maneri | Omz Velasco | Donnavon Webb | Derek Shiu
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