Protector - High End VR
Protector -- High End VR 2016 (Unity 5.x) Experimental and unreleased
In 2016 we attempted our most ambitious project to date. We were dealing with untested technology, untested integrations, and a completely new design medium, but this project truly pushes VR in Unity to the limits.
Here are some of the features:
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Original IP, Design, and Story
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Minimum frame rate of 90FPS - running under 11ms on the GPU
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Standard Shader PBR textures and materials
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Real-time lighting and shadows in VR
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Eight fully animated character types
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Over 4 minutes of choreographed hand keyed animation (for eight character types)
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Professional voice acting with the help of a professional script writer
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Fully positional 3D sound (HRTF)
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Physically accurate massive destruction baked in Unity
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AAA particle FX
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Fully interactive and semi-reactive experience
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All environments and characters produced in-house
Though Unity did not formally release Protector, it has been provided to several external groups for profiling and bench-marking. NVIDIA is one of the more recent companies to use it.
PROJECT CONTENT CREDITS:
Beau Folsom | Craig Blum | Pete Moss | Andrew Maneri | Rod Lopez | Omz Velasco | Donnavon Webb | Bradley Weires
Several external contractors