Marooned (2013) Unity 3.x for Qualcomm Mobile
This demo was shown at every mobile conference in the world.
The vignette of an astronaut and his small robot companion crash-landed on an alien planet demonstrated:
Multiple dynamic lights
Console style normal map shaders
and many more features of OpenGL ES 3.0 on a mobile device.
This scene ran at nearly 60 FPS on the device, but was clamped to 30 FPS to maintain a smooth consistent look.
PROJECT CONTENT CREDITS:
Beau Folsom | Craig Blum | Pete Moss | Chris Johnson | Gavin Goulden