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Marooned

Marooned (2013) Unity 3.x for Qualcomm Mobile
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This demo was shown at every mobile conference in the world.
The vignette of an astronaut and his small robot companion crash-landed on an alien planet demonstrated:
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Dynamic shadows
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Multiple dynamic lights
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Dynamic particles
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Console style normal map shaders
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and many more features of OpenGL ES 3.0 on a mobile device.
This scene ran at nearly 60 FPS on the device, but was clamped to 30 FPS to maintain a smooth consistent look.
PROJECT CONTENT CREDITS:
Beau Folsom | Craig Blum | Pete Moss | Chris Johnson | Gavin Goulden
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