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Introduction

I provided direction and inspiration for this team of talented goof-balls. In our time at Unity we built dozens of projects both small and large, simple and complex, across many of the platforms supported by the Unity Engine. We frequently worked on prototype hardware in an alpha version of the engine. It often served as an exercise in patience, but we routinely delivered to a high quality bar with slim resources.
The Unity Creative Content Studio team in the order we joined
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Beau Folsom - Art Director/Designer/Story Teller
Craig Blum - Senior Artist/Photographer/Aficionado
Pete Moss - Senior Programmer/Musician/Wayfinder
Derek Shiu - Animator/Car Lover/Enthusiast
Scotty Peterson - Creative Director/Producer/Metalhead
Andrew Maneri - Graphics Programmer/Renaissance man/Rapier wit
Rod Lopez - Senior Programmer/Bright/Traveller
Omz Velasco - Associate Art Director/360 Filmmaker/Talented Performer
Donnavon Webb - Senior Artist/Body Builder/Good Samaritan
Ser En Low (Sean) - Tools Programmer/Cheerful/Inquisitive
Collectively we have over A Century of game development experience, spanning the gamut from Hollywood movies, AAA games through indie development, to old school 2D console titles.
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