“Evan” (2013) -- Early prototype Unity 3.x
This project was shown in the Executive Suite at GDC in 2013 to companies like Microsoft, Sony, Nintendo, and Qualcomm.
We’ve been told that because this showed Unity could achieve “console quality” content, it was pivotal to signing our first contracts with these companies.
“Evan” GDC 2014 (Unity 4.x - 5.0)
These assets were eventually built into a vertical slice of a console game with full game controller support, enemies, a full suite of main character animations and abilities, an environmental puzzle, and a boss battle. This was also one of the first projects besides Unity's “Viking Village” to take advantage of our new PBR pipeline (Enlighten).
PBR (Physically Based Rendering) 2014 (Unity 5.x)
These were some early PBR tests to explore the authoring path for Unity's brand new “Uber Shader” (later renamed the Standard Shader). These tests showed us the amazing possibilities of the new real-time lighting system.
PROJECT CONTENT CREDITS:
Beau Folsom | Craig Blum | Pete Moss | Chris Johnson | Gavin Goulden | Derek Shiu
a few external contractors