Beau Folsom

 

H o m e

B i o

R e s u m e

C o l o r

3 - D

D e s i g n

B l a c k & W h i t e

C o n t a c t

L i n k s

-RESUME-

 

NEW ART BLOG

 

 

 

 

All the images here are copyrighted © 1998 - 2010 by Beau Folsom unless otherwise noted.

Download the Word version here: > Word Version <

 

I believe that games should push the limits of creativity, and I have the ability to generate & drive innovative ideas, mechanics & concepts. I am adept at developing cross-collaboration between art, design, programming and management teams, and I enjoy taking a project from initial documentation through testing…and having fun in the process!

 

 

RELEVANT SKILLS

 

Management-related:

  • Diverse Art Director, Designer, Producer, Team Lead
  • Experienced manager of international and outsource teams
  • Skilled at remote management and understanding of multicultural business relationships
  • Full-faceted project development; R&D to completion

 

Design-related:

  • Accomplished developer of original IP, stories, characters, demos/walkthroughs
  • Experience working with licensed IP’s and balancing the relationship between developer & licensing agent
  • Adept with mechanics development; limit definitions, player mechanics, asset breakdown, tuning/polishing
  • Skilled authoring for game- and level-flow, level layouts, scenario building, visual story telling

  

Art-related:

  • Expert environment & character development
  • High-quality concept sketching & painting
  • Modeling know-how; characters, environments, props (Low & High Polygon)
  • Savvy texturing skills, including hand painted,  photo-manipulation and normal mapping
  • Professional painting and illustration; Published in print and on the Web
  • Graphic Design for corporate identity, logo and type development, UI
  • Story boards and basic animation

 

HISTORY

 

Art Director, Art Manager

Realtime Worlds                                     2008 - Present

 

Studio Art Director, Outsource Manager

Zombie Studios                                        2007 - 2008


Art Director, Producer, Lead Designer

FXLabs, India                                            2005 - 2007

 

Lead Artist

Surreal Software                                      2003 – 2005

 

Art Director, Game & Toy Designer

Lost Island Workshop                           2002 – 2005

 

Level, Vehicle, and Character modeler

Papaya Studio                                           2001 – 2002

 

Art Director & Game Designer

Nonstop Entertainment                        1998 – 2001

 

Character Artist

Cavedog Entertainment                        1997 – 1998

 

Lead Artist & Game Designer

Electronic Arts                                         1995 – 1997

 

Lead Background Artist & Game Designer

Squaresoft                                                   1993 – 1995

 

Tester/Tech-support

Humongous Entertainment                 1992 – 1993

 

TOOLS

  • Maya
  • 3D Studio MAX & Character Studio
  • Soft Image
  • Mudbox
  • Zbrush
  • Painter
  • Painter 3-D
  • Photoshop
  • Dreamweaver
  • Riot Game Engine (Surreal Software)
  • Unreal 2.5 - 3.0
  • Torque Advanced
  • Word
  • Excel
  • PageMaker
  • Many more, including in house editors that I helped design.

ELECTRONIC GAME CREDITS

 


Art Director

  • APB:All Points Bulletin (PC)
  • Inferno (PC)
  • Real Sandstorm 3D Screensaver (PC)
  • Real Snow Globes 3D Screensaver (PC)
  • Real Nails 3D Screensaver (PC)
  • Windows XP Plus Pack Screensaver (PC)
  • Road Wage (PC)
  • The Labyrinth (PC)
  • The Labyrinth 2 (PC)
  • Surreal FX (PC)

Art Manager

  • APB:All Points Bulletin (PC)

Producer

  • Inferno (PC)
  • Archie’s Riverdale Run (TBA)

Lead Designer

  • Inferno (PC)
  • Archie’s Riverdale Run (TBA)

Lead Artist

  • The Suffering: Ties That Bind (PS2, XBOX, PC)
  • The Suffering (PS2, XBOX, PC)
  • Need For Speed 2 SE (PC)
  • Secret of Evermore (SNES)

Artist

  • Whirl Tour (PS2 & Game Cube)
  • Need For Speed 2 (PSX)

Designer

  • Road Wage (PC)
  • Secret of Evermore (SNES)

Lead Tester

  • Fatty Bear’s Fun Pack (PC)
  • Putt Putt’s Fun Pack (PC)
  • Putt Putt goes to the moon (PC)

Tester

  • Freddi Fish, And the case of the missing kelp seeds (PC)
  • Fatty Bear’s Birthday Surprise (PC)
  • Putt Putt Joins the Parade (PC & 3DO)

 

EDUCATION & AWARDS

 

  • Art Institute of Seattle:  Associate of Applied Arts in Visual Communications
  • University of Alaska, Anchorage:  Illustration, 2 years
  • Award of Excellence:  Electronic Arts Canada , 1996/1997
  • Certified Scrum Master