< Previous -- Next >

(2005) Midway Games, Unannounced
Next-Gen development using high res source mesh to create normal maps for a low res in game model. Scroll down to see the progression.


2400 polygon low resolution version of the statue.

Scale reference, the statue us almost 4 meters tall.

UV mapped, and smoothed -- Ready for export to Z-Brush.

2,000,000 polygons later!

Normal maps extracted, and applied to the low res model in the Unreal 3 Engine.

< Previous -- Next >