| (2005) Midway Games, Unannounced Next-Gen development using high res source mesh to create normal maps for a low res in game model. Scroll down to see the progression. |
Scale reference, the statue us almost 4 meters tall.
UV mapped, and smoothed -- Ready for export to Z-Brush.
2,000,000 polygons later!
Normal maps extracted, and applied to the low res model in the Unreal 3 Engine.
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